The demo is finally out, just in time for the Steam Puzzle Fest, and you can play it here.

Progress on the rest of the game is steady, we are polishing visuals and doing internal changes to be able to add an undo functionality. The nature of Unity, which lends itself to writing code that is all over the place, does not lend well into this, so most of the time so far has been dedicated to consolidating state to one place and making sure that the state can arbitrarily change and the rest of the game won’t mind. In the future, this will be also used for a save system and for replays.

I have also put some time towards cleaning up our server infrastructure, making sure that it is easy to deploy and maintain, and modernizing the webpage itself.

See you in the next devlog!